Copyright Clarity: Artists Informed

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When Linden Labs released their new Terms of Service in August, it launched a flurry of concerned discussion. Artists came out of the woodwork with comments in Groups. Publications that covered the topic enjoyed peaks in readership. Panels discussing flourished with attendance beyond capacity. An organization formed to represent the creative community.

As a real life professional in business creativity, it is a  pleasure  being in the audience of countless virtual creatives. Yet, in the discussions surrounding the TofS, it is astounding how little artists understand copyright law, particularly in the area of permissions. Many scream infringement when they don’t understand what it means, or if it is, indeed, one.

Encapsulating from the real world, the same applies virtually. This is not the place to debate the Terms of Service  (see Ten Ways to Protect Creative Rights), because that is not the biggest problem. Everyone will know how to deal with that once understanding the landscape. This is a primer for how the REAL copyright law works, covering the three significant segments:

COPYRIGHT DEFINITION (CLICK TO READ TOPIC) 

OWNERSHIP RIGHTS (CLICK TO READ TOPIC) 

PERMISSIONS (CLICK TO READ TOPIC)

Excerpted from Digital Design Business Practices, a classic resource, compiled from seven organizations, eight publications, and reviewed by intellectual property attorneys. It quotes the law and puts it in a form artists can understand.

If reproducing, please include:
© Copyright 1992, 1995, 2001, 2008, 2014, Liane Sebastian, Digital Design Business Practices.

Thank you and I hope that you find this helpful, Eleanor Medier, publisher.

Also see Ten Ways to Defend Creative Rights

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The Sim Street Journal explores the relevance of second to first life.
© 2014 by Eleanor Medier, Sim Street Journal. Articles cannot be reprinted without permission.

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