Aesthete & Amateur: Symbolic Extremes

As the virtual world excels at simulation, role play is one of the most educational and entertaining ways to explore. In the virtual world, Eleanor Medier is an art critic, something she has always wished to be in the real world, especially with her credentials. Teaming up with Heavy Writer who role-plays her less educated husband, she gets to execute her unique approach to discussing art. Unlike other journalists, she does not investigate the artists’ background, statements, or writings. Rather, she travels around the metaverse to find art worth discussing. From sailboat or hot air balloon, she scouts out the galleries for the most compelling. And then, she drags her good-natured but distracted companion to see what grabs him away from his usual preoccupation with cars, drinking beer , and constructing furniture. It is like a test of artistic power to see what can absorb this sensitive, albeit naive, attention. The contrast between Eleanor’s intellectualism and Heavy’s practicality represent the thoughts and reactions of audience members. Their roles are not to LIKE or DISLIKE, but to question intentions. Their goal is to listen to what the art has to say.

The artists themselves are invited to comment. Art never exists in a vacuum and its language is universal. To question it is to experience the world from another point of view.

The Aesthete and the Amateur

The two critics quietly sail around the metaverse, hoping to stay under the radar of attention. Their focus is to enrich their lives through the aesthetic challenge of discovery. They seek work that transcends the virtual environment, and that has something to say to viewers anywhere.

As Sim Street Journal considers the relevance of a parallel virtual world, these artists use the in-world medium to expand their vocabularies. This critique is not meant to take the place of viewing the art in the exhibitions. The photographs of the work do give a context of its viewing presentation. The shows change or evolve. The artists vary what is exhibited at any given time. So, the works do take on a new life in these pages, which is a journalistic responsibility of representation.

Eleanor and Heavy have standards to uphold. The artists included must have strong visual vocabularies. They must show regularly, and offer the viewer continuing opportunities to see a growing portfolio. Although the artists are not interviewed, notecards are not considered in the critique, and a variety of show locations included, they are checked out first. Their profiles, Facebook pages, and online presentations, beyond Second Life®, must make work accessible for all readers.

Eleanor considered carefully which of the artists she chose in her symposium on Symbolism. She may live on a sailboat, but she does have expenses. A critic is on the move and can live anywhere. As long as Eleanor has a computer and a connection to the Internet, she is in business. She loves to explore and find the diamonds in the rough.

In her quest to educate Heavy about thinking visually, she always considers carefully what to next discuss with him. Two artists’ shows that she visited in her journeys kept popping up in her mind. Moondrift Tomorrow has a quiet show on the top floor of Art Gallery Route 7. These images exemplify the strength of series, yet powerful individual works. And Talullah Winterwolf hit a deep psychological nerve in her haunting collages. If there are images that keep being remembered, that is one of the best tests for discussability!

These two artists are almost opposites: one pristine and intellectual, the other messy and emotional.

“Saying a Lot with a Little” reviews Moondrift Tomorrow’s images.

“Emotional Enigma” critiques Talullah Winterwolf’s collages.

Also, enjoy the other reviews in the series that follows this unlikely pair in their aesthetic adventures.

— Eleanor Medier, publisher, Sim Street Journal

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Please see the in-world edition of Sim Street Journal #16 with comparative and critical articles that add to this online content. Available in kiosks and at the Sim Street Journal SL Office (Innu 40, 36,1649) or download PDF Sim Street Journal #16.
Back issues are available on MARKETPLACE.
— The in-world magazine has topics that relate to those who understand the virtual context, including photographs, parallel articles. It has tabs for information landmarks, and web links.
— The online magazine expresses what the virtual world offers the real one. It is a mirror that reflects parallel articles, hot topics, and provides more links.Contributions are encouraged if covering topics relevant to real world readers.

Please see the INDEX for all contributors and articles.
(Back issues are available on MARKETPLACE).


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INDEX for all contributors and articles
Sim Street Journal #1: Virtual Reveals Real
Sim Street Journal #2: The Old in the New
Sim Street Journal #3: Magicians of Meaning
Sim Street Journal #4: Telling Stories
Sim Street Journal #5: Champions of Expression
Sim Street Journal #6: Overlapping Realities
Sim Street Journal #7: Luck Created
Sim Street Journal #8: Facing the Inevitable
Sim Street Journal #9: Motivated Learning
Sim Street Journal #10: Serious Fun
Sim Street Journal #11: Fantasy Fulfillment
Sim Street Journal #12: Insights from Extremes
Sim Street Journal #13: Bridging Boundaries
Sim Street Journal #14Realities Blend
Sim Street Journal #15: Creative Collaborations
Sim Street Journal #16: Visual Music

Advertising Opportunities reach subscribers and viewers both in-world and out.

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Sim Street Journal explores the relevance of virtual to real commerce and culture.







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Eleanor Medier (avatar of Liane Sebastian)





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Liane Sebastian wears an editor’s hat, designer’s coat, and artist’s shoes.






Sim Street Journal explores the relevance of second to first life.
© 2015 by Liane Sebastian/Eleanor Medier, Sim Street Journal.
Articles cannot be reprinted without permission.