1- Breakthrough Perception

1- Breakthrough Perception
Condos in Heaven by Bryn Oh, 2009

First in Series of Pivotal Projects
Chosen by Bryn Oh to represent her development as an immersive artist
Review by Eleanor Medier / Liane Sebastian, virtual art critic

The day that Bryn Oh opened an account in Second Life® and logged in for the first time must have been like an awakening. Probably, in the first few minutes that she that she learned to rezz a cube and manipulate it, Bryn’s imagination must have soared! Suddenly, two-dimensions became three. Ideas, filed deep in her mind, surfaced as if they found their home. Bryn’s life was transformed as was the virtual aesthetic landscape.

Being in the right place at the right time can’t be planned. Hopefully the recipient of such luck knows it at the time! Bryn Oh did. SL was new, and she became a pioneer. That breakthrough magic she experienced was like when a round peg fits in a round hole—it is a rush that, when translated through the artwork itself, captures creative power.

Cpndos from Heaven

In Condos in Heaven, Bryn sets up a futuristic confrontation of humans with angels. People find a way to enter Heaven without having to die first. Does mankind elevate awareness and improve the species when confronting those more advanced? Or, do humans perpetuate the same social patterns and limitations? The list of questions and possibilities for discussion in this work can be a work in itself. Proof that human nature creates self-fulfilling cycles, as in every new frontier, first the explorers rush in to find resources, then the pioneers colonize with goals of Utopia, then the real estate agents divide up the turf, and finally the settlers with children in tow settle the new properties. True to form, duplicated patterns are expressed in this visually rich video. Condos in Heaven replaces the organic with the mechanical, adding to a hierarchy of beings. The levels of meaning are clear, beginning with the poem that launched the work. But though the overall meaning is clear, getting involved in tge Machinima screen-to-screen is a murky world full of twists and turns.

“As a painter my work is a snapshot in time. Condos had me imagine duration and a progressing narrative beside interaction as the unique traits that a virtual work should include.

“The idea was that humans discovered a physical heaven with a probe and decided to possess it.They cut off the angels’ wings, and people wear them as status symbols. Heaven itself is converted to condos for the wealthy. After realizing that Heaven exists as a physical place, they then search for, and find, Hell. Satan is accused of hiding God, which he vehemently denies. An enemy of my enemy is my friend, as they say. It is the idea that things are only magical if we don’t know how they are done, that God and heaven, once discovered to be real, loses its mystique, and then is a legitimate target. It stems from watching the destruction caused by the tar sands in Alberta to the various other ways we destroy the beauty we have for green and consumption.” —Bryn Oh

—– Links for online viewing:

Machinima: https://www.youtube.com/watch?v=n2DdOE6_45M

Background: http://brynoh.blogspot.ca/2009/11/condos-in-heaven.html

—– Links to continue reading Pivotal Projects by Bryn Oh series:

Becoming Brynreview by Eleanor Medier / Liane Sebastian
The various levels of Bryn Oh’s creations are represented by these seven pivotal works, chosen by the artist. Giving context to the review, Bryn’s voice gives even greater nuance to understanding both her work and experiences, combined to leave a lasting effect.

“1- Breakthrough Perception” review of Condos in Heaven by Bryn Oh
Ideas find new form in the virtual world.

“2- Integrate Media” review of Standby trilogy by Bryn Oh
Developing an underlying theme to tie series into a fictitious futuristic world, portrayed through strong plot structure.

“3- Imagine the Expansive” review of Virginia Alone by Bryn Oh
Incorporating levels of reality from memory recordings to virtual build to Machinima presentation.

“4- Transform Limitations” review of Imogen and the Pigeons by Bryn Oh
Discovering key moralistic conflicts of life, death, and the quality between, developed into narrative series.

“5- Choose Metaphors” review of Singularity of Kumiko by Bryn Oh
Integration of multi-media, giving strength to literary incorporation.

“6- Define Communication” review of Lobby Cam by Bryn Oh
Simplifies technologically-inspired relationship into representative metaphor.

“7- Experimental Themes” review of Obedience by Bryn Oh
Interprets classical theme from new perspective, designed for real world viewing.

The in-world edition has further comments on these pivotal works. This overview article can be like a guide into Bryn’s world, giving its own structure to appreciating her environments and immersive experiences. Viewers can’t just look at a piece and not wish to know more. Each is enigmatic on its own. Each hints of more levels to come. The in-world review explores how the virtual world serves as the stage for Bryn’s creations. Like the levels that she incorporates between media, and complementary messages that use the features of each, Sim Street Journal is also multi-media in a similar range: from experiencing sims in SL, to capturing representative images, to building themes using complementary online vehicles. This review of Bryn’s work is best experienced as a suite. It is now released in a PDF to archive. Receive the in-world different, yet expanding edition, click on the kiosk at http://maps.secondlife.com/secondlife/Innu/40/36/1650or download PDF Sim Street Journal #18.
— The in-world magazine has topics that relate to those who understand the virtual context, including photographs, parallel articles. It has tabs for information landmarks, and web links.
— The online magazine expresses what the virtual world offers the real one. It is a mirror that reflects parallel articles, hot topics, and provides more links.Contributions are encouraged if covering topics relevant to real world readers.

Please see the INDEX for all contributors and articles.
(Back issues are available on MARKETPLACE).

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Sim Street Journal explores the relevance of virtual to real commerce and culture.

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IN-WORLD: http://maps.secondlife.com/secondlife/Innu/40/36/1650

MARKETPLACE: https://marketplace.secondlife.com/stores/148961

EMAIL: simstreetjournal@gmail.com

ASN: http://www.avatarsocialnetwork.com

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Eleanor Medier (avatar of Liane Sebastian)

BLOG: http://www.eleanormedier.wordpress.com

FACEBOOK: https://www.facebook.com/pages/Eleanor-Medier/735735156500378?ref=bookmarks

ASN: http://www.avatarsocialnetwork.com

EMAIL: eleanormedier@gmail.com

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Liane Sebastian FACEBOOK: https://www.facebook.com/liane.sebastian

Sim Street Journal explores the relevance of second to first life.
© 2016 by Liane Sebastian/Eleanor Medier, Sim Street Journal.
Articles cannot be reprinted without permission.