6- Define Communication

6- Define Communication
Lobby Cam by Bryn Oh, 2015

Sixth in Series of Pivotal Projects
Chosen by Bryn Oh
to represent her development as a virtual immersive artist
Reviewed by Eleanor Medier
/ Liane Sebastian, virtual art critic

Mixed in with the consistency of Bryn’s growing Singularity narratives, she intersperses pieces that are not part of the series. The creative mind is always at work, whether consciously or unconsciously. To take time away from a piece in progress is as important as the time spent working on it. New ideas and techniques can be explored while creating elsewhere. Then, when coming back to works in progress, new insights can be incorporated. Lobby Cam, as a stand-alone departure, still explores the technological influence on the human. But unlike depending on a dramatic narrative, Bryn tells a compelling story of the mundane that transforms into a life-changing moral decision. It is a tale about love, loss, and emotion’s unintended consequences.

Lobby Cam

Mortality is always a factor in Bryns themes, looming in the background. Each tale incorporates an end. Usually someone dies, but in Lobby Cam, it is the love that grows which must die. Technology changes how people relate to one another, such as the impersonal nature of the city as a place to pass more strangers than friends. Tech can offer a form of relationship different than the real or the virtual can exemplify. But, as Second Life® is so good at doing, this challenges the definition and development of relationships, adding greater dimension.

The visitor is an observer, often being guided by the main character. This time, Bryn invited the audience to compose letters that can wrap up the ending. She reports that she received about 1,000 responses and answered every one. Just watch Lobby Cam, read the diary online, engage a friend in discussion about what to do next, and the technologically-inspired moral choices will keep conversation going for an hour!

Lobby Cam begins a focus on the Occulus Rift as an immersive tool. A different narrative approach has the viewer explore, discover the story, and at the end be asked to take on the role of the main character by writing a letter to Fern, the girl who is observed on the lobby security camera. It is a difficult letter to write, as the story is written so that the viewer walks a fine line in what is morally acceptable. Is the voyeuristic narrator a creep or a gentle lonely man? When premiered, the viewer was able to interact and help fashion the end of the story. There were 30,000 visitors and of that, approximately 2,000 wrote a letter to Fern. I responded to each one individually.These are ideas around making the work open-ended. The viewer is not tied into a one-way story such as you might find in cinema.” —Bryn Oh

—– Links for online viewing:

Machinima:

https://www.youtube.com/watch?v=MZ6o9DgWz18

Narrative:

http://brynoh.blogspot.ca/2015/09/lobby-cam-part-one.html

http://brynoh.blogspot.ca/2015/10/lobby-cam-part-two.html

http://brynoh.blogspot.ca/2015/10/lobby-cam-part-three.html

http://brynoh.blogspot.ca/2015/10/lobby-cam-part-four.html

http://brynoh.blogspot.ca/2015/10/lobby-cam-part-five.html

http://brynoh.blogspot.ca/2015/11/lobby-cam-part-six.html

—– Links to continue reading Pivotal Projects by Bryn Oh series:

Becoming Brynreview by Eleanor Medier / Liane Sebastian
The various levels of Bryn Oh’s creations are represented by these seven pivotal works, chosen by the artist. Giving context to the review, Bryn’s voice gives even greater nuance to understanding both her work and experiences, combined to leave a lasting effect.

“1- Breakthrough Perception” review of Condos in Heaven by Bryn Oh
Ideas find new form in the virtual world.

“2- Integrate Media” review of Standby trilogy by Bryn Oh
Developing an underlying theme to tie series into a fictitious futuristic world, portrayed through strong plot structure.

“3- Imagine the Expansive” review of Virginia Alone by Bryn Oh
Incorporating levels of reality from memory recordings to virtual build to Machinima presentation.

“4- Transform Limitations” review of Imogen and the Pigeons by Bryn Oh
Discovering key moralistic conflicts of life, death, and the quality between, developed into narrative series.

“5- Choose Metaphors” review of Singularity of Kumiko by Bryn Oh
Integration of multi-media, giving strength to literary incorporation.

“6- Define Communication” review of Lobby Cam by Bryn Oh
Simplifies technologically-inspired relationship into representative metaphor.

“7- Experimental Themes” review of Obedience by Bryn Oh
Interprets classical theme from new perspective, designed for real world viewing.

The in-world edition has further comments on these pivotal works. This overview article can be like a guide into Bryn’s world, giving its own structure to appreciating her environments and immersive experiences. Viewers can’t just look at a piece and not wish to know more. Each is enigmatic on its own. Each hints of more levels to come. The in-world review explores how the virtual world serves as the stage for Bryn’s creations. Like the levels that she incorporates between media, and complementary messages that use the features of each, Sim Street Journal is also multi-media in a similar range: from experiencing sims in SL, to capturing representative images, to building themes using complementary online vehicles. This review of Bryn’s work is best experienced as a suite. It is now released in a PDF to archive. Receive the in-world different, yet expanding edition, click on the kiosk at http://maps.secondlife.com/secondlife/Innu/40/36/1650or download PDF Sim Street Journal #18.
— The in-world magazine has topics that relate to those who understand the virtual context, including photographs, parallel articles. It has tabs for information landmarks, and web links.
— The online magazine expresses what the virtual world offers the real one. It is a mirror that reflects parallel articles, hot topics, and provides more links.Contributions are encouraged if covering topics relevant to real world readers.

Please see the INDEX for all contributors and articles.
(Back issues are available on MARKETPLACE).

– – – – – – – – – – – – –  CONTACTS:

Sim Street Journal explores the relevance of virtual to real commerce and culture.

ONLINE: https://simstreetjournal.wordpress.com/

FACEBOOK: https://www.facebook.com/simstreetjournal

IN-WORLD: http://maps.secondlife.com/secondlife/Innu/40/36/1650

MARKETPLACE: https://marketplace.secondlife.com/stores/148961

EMAIL: simstreetjournal@gmail.com

ASN: http://www.avatarsocialnetwork.com

– – – – – – – – – – – – –

Eleanor Medier (avatar of Liane Sebastian)

BLOG: http://www.eleanormedier.wordpress.com

FACEBOOK: https://www.facebook.com/pages/Eleanor-Medier/735735156500378?ref=bookmarks

ASN: http://www.avatarsocialnetwork.com

EMAIL: eleanormedier@gmail.com

– – – – – – – – – – – – –

Liane Sebastian wears an editor’s hat, designer’s coat, and artist’s shoes.

PORTFOLIO: http://www.lianesebastianillustration.wordpress.com

LINKEDIN: www.linkedin.com/in/lianesebastian

FACEBOOK: https://www.facebook.com/liane.sebastian

BLOG: http://www.publishingpioneer.wordpress.com

EMAIL: lianesebastian9@gmail.com

Sim Street Journal explores the relevance of second to first life.
© 2016 by Liane Sebastian/Eleanor Medier, Sim Street Journal.
Articles cannot be reprinted without permission.

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