Experience from Serving by Eleanor Medier


Sim Street Journal requested contributions from several educators who understand the issues from different points of view. Though conclusions vary, the opinions here are independent of theirs, and reflect the perspective of a marketer, not an educator.

What can educators do to make SL a useful resource?

1. Plan from inside out. Address a SL audience to expand the reach and influence of education. Every university has a continuing education branch to bridge with the community. SL can both augment skill-building for degree-students and continue to address an expanding in-world experience. A great majority of SL residents wish to try new things, grow businesses, increase creativity, and the more relevant to their real careers the better.

2. Strategize to the medium. The SL society is strengthened by social media. The international community continually evolves, and educators have the opportunity to bridge from the virtual society to the virtual class.


3. Technology and technique distract. Rather than what new technology will do, or what techniques are most effective to convey content, the question is how to reach those who wish to learn.Focus on the “why” instead of the what and the how. The research grows on its advantages. But if all that is explored in SL relates to control, security, content creation, sharing, management, and appealing to an outside student, then the disconnect continues and potentials are undeveloped.

4. Define success. The recent educational conference proved the interest within SL for greater exploration and meaning. Speakers attracted the general population. Between the famous keynote presenters and the incorporation of arts, the sims were full to capacity, sessions streamed to hundreds. Now, videos are watched by more than the formal education community. Will this larger audience be further addressed and served?

5. Refine information exchange. Update time- sensitive content in all presentation vehicles. Websites, SL’s Search windows, websites, press releases, information notecards, social media pages, and signage. Use representation from avatars that are active.


6. Tie-in with thriving communities. Many businesses hit the pulse of what residents want, the arts are extremely active, and simulations powerful. Games and role play also can compliment SL can have its distractions, traps, even dangers. But it is equally a renaissance of international idea exchange and learning. Entrepreneurs within the virtual context define it by determining what resonates. Virtual worlds as learning environments, uses the immersive and interactive features to advantage.

SL is the social hub of the metaverse and defines an international subculture. Learners in SL wish to improve connections, careers, and sophistication. Virtual worlds suits the convenience and accessibility that students will continue to demand. Those schools that embrace that connection can help define what that subculture will be. It is a matter of use, not technique or technology.

Liane Sebastian/ Eleanor Medier, author, editor, designer with an extensive portfolio for educational, nonprofit and enterpreneurial clients, Editor and designer for Sim Street Journal



Enjoy different, but related, issue versions: online and in-world (available at the Second Life® SSJ office (Innu 40, 36, 1650) or here as a PDF: sim street journal #9.
Back issues are available on MARKETPLACE).
— The in-world magazine has topics that relate to those who understand the virtual context, including photographs, parallel articles. It has tabs for information landmarks, and web links.
— The online magazine expresses what the virtual world offers the real one. It is a mirror that reflects parallel articles, hot topics, and provides more links.Contributions are encouraged if covering topics relevant to real world readers.

Contributions are encouraged if covering topics relevant to real world readers.

Comments and opinions are also encouraged: simstreetjournal@gmail.com

Advertising Opportunities to reach subscribers and viewers both in-world and out

– – – – – – – – – – – – –  CONTACTS:

Sim Street Journal explores the relevance of virtual to real commerce and culture.

ONLINE: https://simstreetjournal.wordpress.com/

FACEBOOK: https://www.facebook.com/simstreetjournal

IN-WORLD: http://maps.secondlife.com/secondlife/Innu/40/36/1650

MARKETPLACE: https://marketplace.secondlife.com/stores/148961

EMAIL: simstreetjournal@gmail.com


Eleanor Medier (avatar of Liane Sebastian)

BLOG: http://www.eleanormedier.wordpress.com

FACEBOOK: https://www.facebook.com/eleanor.medier

ASN: http://www.avatarsocialnetwork.com

EMAIL: eleanormedier@gmail.com


Liane Sebastian wears an editor’s hat, designer’s coat, and artist’s shoes.

BLOG: http://www.publishingpioneer.wordpress.com

PORTFOLIO: http://www.lianesebastianillustration.wordpress.com

LINKEDIN: www.linkedin.com/in/lianesebastian

FACEBOOK: https://www.facebook.com/liane.sebastian

EMAIL: lianesebastian9@gmail.com

Sim Street Journal explores the relevance of second to first life. © 2014 by Eleanor Medier, Sim Street Journal. Articles cannot be reprinted without permission.