As a hybrid publication, Immersive Impact brings together all the segments of the Sim Street Journal Collection, Issues #1-18, in one place. With commentary on the music community, visual arts achievements, and entrepreneurial creativity, the theme of relevance gives continuity. Over 200 viewpoints blend into a portrait of virtual culture and its influence on first life.
Sim Street Journal #18 confronts use of the most precious resource: time. Artist Bryn Oh redefines time in her rich worlds of visual immersion. Contributors share how they integrate first and second lives.
Sim Street Journal #17 celebrates 3D artists as nurtured by the University of Western Australia’s famous 3D Art Challenges. It highlights moments to remember and what can be learned from their contributions. Then artist Carmsie Melodie is profiled, who was not only inspired by the competitions, but developed creatively because of them.
Sim Street Journal #16 finds kindred spirits in the quest for using the virtual world to creative potential. A spectrum of artists represent the ambient advantages when media come together and become greater than the parts. Multi-talented creators are rewarded.
Sim Street Journal #16 will explore the blend of music and art, and present symbolism through ten visual artists.
Sim Street Journal #15 reflects the sparks flying from creative collaborators. With determined openness, complimentary talents, and inspired vision, each combination shares what it takes to stretch.
Sim Street Journal #14 presents creatives who blend the virtual and the real in new ways. Both focused and experimental, each has carved out original and complementary successes.
Sim Street Journal #13 bridges the boundaries between the virtual and the real. In music, Dj’s incorporate; in literature, communities congregate; in visuals, artists compete. All examine relevance.
Sim Street Journal archives for #1-12 are available as PDFs (download at the end of each article) or on Marketplace for SL residents.
Sim Street Journal #12 considers the best and the worst of the virtual world. From the most inspirational to the most dangerous, from serious to fun, parameters are discovered.